Beginning to Present

About this unit:

Introduce students to making interactive linear and nonlinear presentations and quizzes.

National Curriculum Links - Computing KS1

The content of this plan cover the following National Curriculum strands: 

  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • recognise common uses of information technology beyond school
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

Unit Resources

Lesson Slides

Detailed lesson slides for you to use when delivering this unit of work with your class

Unit Assessment Sheet

Use our simple assessment system to measure your students' success in this unit of work.

Lessons

Lesson 1

  • Know that information can be presented in different ways
  • Plan the structure for a non-linear presentation
  • Think of questions to research on a specific topic

Lesson 2

  • Word process text directly at the computer rather than ‘copying up’ written work.
  • Select appropriate text, images and sounds to add to work.
  • Use and explore buttons, arrows, menus and hyperlinks to navigate a website
  • Using keywords to search a specific resource for information
  • Locate specific, age appropriate websites by typing a website address (URL)

Lesson 3

  • Make simple changes to selected text, e.g. colour, style and size.
  • Begin to understand that images, sounds and text can be subject to copyright.
  • Understand the need for caution when using the Internet to search for images and what to do if they find unsuitable images (See school’s Acceptable Use Policy/AUP)

Lesson 4 & 5

  • Word process short texts, working directly at the computer rather than ‘copying up’ written work.
  • Select appropriate text, images and sounds to add to work.
  • Create a simple presentations for different purposes
  • Make simple changes to selected text, e.g. colour, style and size

Lesson 6

  • Make simple changes to selected text, e.g. colour, style and size.
  • Import images into a presentation
  • Position an image on a specific layer on a page
  • Make use of graphics, video and sound to enhance text in multimedia work.

Suggested Software

  • 2Connect (from Purple Mash or part of the 2Simple Collection)
  • 2Create (from Purple Mash or part of the 2Simple Collection)

Full Computing Glossary

Take a look at our full computing glossary, plus key vocabulary for each age group.

Key computing vocabulary for this unit

Alter - to change the way something looks, sometimes using a computer or other digital tools

Copyright - legal protection that a creators have over the things they create

Digital content – any media created, edited or viewed on a computer, such as text (including the hypertext of a web page), images, sound, video, or virtual environments, and combinations of these (i.e. multimedia).

Edit - To change, add or remove elements in a piece of work (usually to improve it).

Export - The opposite of importing and a computing command that usually means saving or sending a file, or part of a file, to a specific new location. It also often allows changing the file format as it’s saved. For example, a Photoshop image could be exported as a PDF document or different images types (PNG, JPEG etc). You might also export content between apps on an iPad. A piece of music could be exported to iMovie to use as a soundtrack for a video. 

Format (text) - Text formatting refers to the attributes of text other than the actual text itself. For example: bold, italics, underlining, colour, and size, are all formatting attributes of text.

Import - A computing command that usually means allowing a user to bring in a file, or part of a file into another application so they can be combined. For example, an image could be imported into presentation slides, or art software to use as a background.

Media - all of the ways that large groups of people get and share information (TV, books, internet, newspapers, phones, etc).

Save - To store a piece of work in a computer’s memory so that it can be recalled at a later time.

Related units

Programming Direction

Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms,…

An Introduction to Digital Art

Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms,…

Action Algorithms

Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms,…

Making Multimedia Stories

Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms,…

Exploring Digital Sound

Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms,…

Exploring Machines We Control

Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms,…