Digital Imagery: Patterns in Nature

About this unit

Take a look at the beauty of repeating patterns in nature and different methods of recreating these with digital art tools and photo editing.

National Curriculum Links - Computing KS2

The content of this plan cover the following National Curriculum strands: 

  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

Curriculum Mapping

Why this? What does it build on?

This unit builds on the digital design work that students cover in Key Stage 1. In An introduction to digital art (Year 1), students learn about a wide range of digital drawing and painting tools, such as different brushes and effects, shape and line drawing tools and the flood fill tool. They also apply some of these tools and skills in Making multimedia stories (Year 1), Writing in different styles and Keep safe and create (both Year 2).

This unit builds on their previous knowledge and use of digital painting techniques and then extends their learning by beginning to look at photo editing tools and techniques.

What comes next?

The photo editing skills learned in this unit are revisited and extended in our Year 6 unit Manipulating Images. Here they also experiment with 3D digital sculpture and combine this with photo editing techniques. Other digital design skills are explored in 3D Design where the focus is more on architectural style drawing and design.

Students will also broaden their creative digital skills using sound and video in Manipulating Sound and Creating Instructional videos. Some of our coding units also make use of digital art and design skills as children design elements of objects or backgrounds in their projects.

View our full curriculum map

Take a look at our full curriculum map to see how units across all year groups, from Year 1 to Year 6 link.

Unit Resources

Lesson Slides

Detailed lesson slides for you to use when delivering this unit of work with your class

Unit Assessment Sheet

Use our simple assessment system to measure your students' success in this unit of work.

Lessons

Lesson 1

  • Acquire, store and retrieve images from cameras, scanners or the Internet for a purpose.
  • Understand the need for caution when using the Internet to search for images and what to do if they find unsuitable images (See school’s Acceptable Use Policy/AUP)
  • Create images using a range of techniques to develop a particular style.

Lesson 2

  • Acquire, store and retrieve images from cameras, scanners or the Internet for a purpose.
  • Understand the need for caution when using the Internet to search for images and what to do if they find unsuitable images (See school’s Acceptable Use Policy/AUP)
  • Create images using a range of techniques to develop a particular style.
  • Compare and contrast different art software or web-based tools.

Lesson 3

  • Use a lasso tool to select specific areas of an image.
  • Use effects in photo-manipulation software to edit, change or enhance an image.
  • Independently download and save images or video onto a computer.
  • Independently upload images or video for use in editing software.

Lesson 4 and 5

  • Use a lasso tool to select specific areas of an image.
  • Be able to resize various elements in a graphics or paint package.
  • Use effects in photo-manipulation software to edit, change or enhance an image.
  • Combine a number of images using layering.

Lesson 6

  • Import music, stills or video into video editing software for a specific project.
  • Arrange, trim and cut clips to create a short film that conveys meaning.
  • Add simple titles, credits and special effects.

Suggested Software

  • 2Paint a Picture (from Purple Mash or the 2Simple Collection)
  • Sumopaint online editor
  • Pixlr E online editor
  • Windows Video Editor (Windows 10)
  • Windows Moviemaker (pre-Windows 10)

Full Computing Glossary

Take a look at our full computing glossary, plus key vocabulary for each age group.

Key computing vocabulary for this unit

Alter - to change the way something looks, sometimes using a computer or other digital tools.

Attribute - giving credit to the person who created something, such such as listing the author’s name and date, or a citation.

Copyright - legal protection that a creators have over the things they create.

Digital content – any media created, edited or viewed on a computer, such as text (including the hypertext of a web page), images, sound, video (including animation), or virtual environments, and combinations of these (i.e. multimedia).

Edit - To change, add or remove elements in a piece of work (usually to improve it).

Evaluation - Making judgements.

Export - The opposite of importing and a computing command that usually means saving or sending a file, or part of a file, to a specific new location. It also often allows changing the file format as it’s saved. For example, a Photoshop image could be exported as a PDF document or different images types (PNG, JPEG etc). You might also export content between apps on an iPad. A piece of music could be exported to iMovie to use as a soundtrack for a video. 

Hue - A colour or shade.

Intellectual property - the ownership of something you create, giving you a right to how others use it.

Import - A computing command that usually means allowing a user to bring in a file, or part of a file into another application so they can be combined. For example, an image could be imported into presentation slides, or art software to use as a background.

Layer - In sound, photo or video editing terminology, layering is the stacking of media elements on top of each other, or in a project timeline to enable a view or playback of multiple elements simultaneously.

Photo retouching - digital alteration of a photo to enhance the way someone looks (removing of wrinkles, clearing of skin, changing their body, etc).

Saturation - The intensity of a colour, how strong or washed out it is.

Save - To store a piece of work in a computer’s memory so that it can be recalled at a later time. 

Search – to identify data that satisfies one or more conditions, such as web pages containing supplied keywords, or files on a computer with certain properties.

Software – computer programs, including both application software (such as office programs, web browsers, media editors and games) and the computer operating system. The term also applies to ‘apps’ running on mobile devices and to web-based services.

Web browser - A web browser, or simply "browser," is an application used to access and view websites. Common web browsers include Microsoft Internet Explorer, Google Chrome, Mozilla Firefox, and Apple Safari.

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