An Introduction to Animation
National Curriculum Links - Computing KS1
The content of this plan cover the following National Curriculum strands:
- use technology purposefully to create, organise, store, manipulate and retrieve digital content
- use technology safely and respectfully
Why this? What does it build on?
This unit is another example of students working with multimedia content. They will be using a range of tools to create their own animations using digital drawings and stop-motion films with objects and figures. It links brilliantly with literacy lessons on storytelling and sequencing and builds on the Year 1 units Making multimedia stories, where students can animate the movement of objects in their work, and the drawing skills they will develop in An introduction to digital art.
What comes next?
Students will approach animation in a different way, through coding in our Year 2 unit Programming with Scratch Jr, and then again in more depth in our KS2 unit, Animation with Scratch. Our scheme of work also contains a wide range of units that cover different ways of creating and editing multimedia digital artifacts which will also build on the skills developed in this unit. In KS2 they will cover Digital Imagery: Patterns in nature, 3D Design, Manipulating Sound, Creating Instructional videos, and Manipulating images.
View our full curriculum map
Take a look at our full curriculum map to see how units across all year groups, from Year 1 to Year 6 link.
Unit Resources
Suggested Software
- 2Animate (from Purple Mash or the 2Simple Collection)
- iMotion app
Key computing vocabulary for this unit
Alter - to change the way something looks, sometimes using a computer or other digital tools
Animation - Combining a series of still images to give the illusion of movement when the images are shown as a sequence
Capture - (in film or animation) To take a photograph or video recording
Export - To take a saved file out of a piece of software so that it can be placed or used in a different location
Edit - To change, add or remove elements in a piece of work (usually to improve it).
Evaluate - To make a judgement about a piece of work, usually against a set of predetermined criteria.
Frame - A single drawing or photograph in an animation
Save - To store a piece of work in a computer’s memory so that it can be recalled at a later time.
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