Posts by Neil Brown
Research
Kodu – An independent Project Objectives Identify different gaming genres. Understand and explain how to stay safe when gaming. Research features for creating a video game. Lesson Resources Lesson Slides Parental settings help guide Student independent help guide Kodu – An independent Project Part 1 – Research Part 2- Planning Part 3 – Building and…
Read MoreKodu – An independent project
About this unit: Give your class the opportunity to unleash their full creative and coding potential with this independent Kodu project. Students will work independently to plan, design, test and evaluate their own Kodu game, using a resource bank of ideas to support them. National Curriculum Links – Computing KS2 The content of this plan…
Read MoreReview and refine
Starting from Scratch – Lesson 6 Objectives To create an animation using code. To critically evaluate the work of a classmate and offer constructive feedback. Lesson Resources Lesson Slides Animation planning sheet Starting from Scratch Lesson 1 – Define and predict Lesson 2 – Reading code Lesson 3 – Modify your code Lesson 4 – Sequencing and repetition Lesson…
Read MorePlan your make
Starting from Scratch – Lesson 5 Objectives To plan and create an animation using code. To sequence a series of events in your plan. To identify key coding blocks needed for your animation. Lesson Resources Lesson Slides Animation planning sheet Starting from Scratch Lesson 1 – Define and predict Lesson 2 – Reading code Lesson 3 – Modify…
Read MoreSequencing and repetition
Starting from Scratch – Lesson 4 Objectives To sequence a series of commands accurately and in the most efficient way. To understand and explain different types of loops in code, the differences between them and when you would use them. To add and use different types of loops in code to achieve a desired outcome.…
Read MoreModify your code
Starting from Scratch – Lesson 3 Objectives Use logic to debug existing code and explain your changes. Modify existing code for a particular purpose and explain your changes. Lesson Resources Lesson Slides Debugging task download Debugging task PDF version Scratch project for Debugging task Scratch project solution for Debugging task Student worksheet – ‘Lesson 3…
Read MoreReading code
Starting from Scratch – Lesson 2 Objectives To become familiar with the Scratch programming environment (blocks, sprites, stage, canvas, controls). To understand and use coordinates in programming. To accurately read, predict and explain visual code. Suggest changes to existing code. Lesson Resources Lesson Slides Student activity – ‘Purple Mash – reading code lesson 2’ file…
Read MoreDefine and predict
Starting from Scratch – Lesson 1 Objectives To understand and explain key vocabulary linked to programming. To accurately read, predict and explain visual code to a partner. Lesson Resources Lesson Slides Definition match – student sheets Vocabulary bingo – student sheets Reading code – Student activity slides Starting from Scratch Lesson 1 – Define and predict…
Read MoreStarting from Scratch
About this unit: Lay strong foundations for coding as you introduce your class to the visual language of Scratch, while using the PRIMM approach. Teach your students to predict, run and investigate code, before they start to modify existing code and eventually plan and make their own coded animation project. National Curriculum Links – Computing…
Read MoreCurriculum mapping for all KS1 and KS2 units of work
All of our Key stage 1 and Key stage 2 units of work now contain clear curriculum mapping to help teachers see exactly which prior units support their current teaching, and the units that will build upon it in the future. This will help them have a clearer idea of where the unit fits in…
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