Building Retro Games: Pick a project
Project 3 – Space Invaders part 2
Building Retro Games: Pick a project Objectives Understand and use sequence, selection, and repetition in programs Understand and use variables to control functions in a game Plan ways to add to and improve a program Lesson Resources Lesson Slides Finished game example Project planning and evaluation sheet End of unit class assessment sheet Building Retro…
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Building Retro Games: Pick a project Objectives Analyse an existing video game and explain how it works Understand and use sequence, selection, and repetition in programs Use X and Y coordinates effectively to control a sprite’s movement Understand and use variables to control functions in a game Lesson Resources Lesson Slides Finished game example Project…
Read MoreProject 2 – Snake part 2
Building Retro Games: Pick a project Objectives Understand and use sequence, selection, and repetition in programs Use X and Y coordinates effectively to control a sprite’s movement Understand and use variables to control functions in a game Plan ways to add to and improve a program Lesson Resources Lesson Slides Finished game example Project planning…
Read MoreProject 2 – Snake part 1
Building Retro Games: Pick a project Objectives Analyse an existing video game and explain how it works Use sequence, selection, and repetition in programs Use X and Y coordinates effectively to control a sprite’s movement Use logical reasoning to debug programs Lesson Resources Lesson Slides Finished game example Building Retro Games: Pick a project Project…
Read MoreProject 1 – Pong part 2
Building Retro Games: Pick a project Objectives Understand and use sequence, selection, and repetition in programs Use X and Y coordinates effectively to control a sprite’s movement Understand and use variables to control functions in a game Plan ways to add to and improve a program Lesson Resources Lesson Slides Finished game example Project planning…
Read MoreProject 1 – Pong part 1
Building Retro Games: Pick a project Objectives Analyse an existing video game and explain how it works Understand and use sequence, selection, and repetition in programs Use X and Y coordinates effectively to control a sprite’s movement Lesson Resources Lesson Slides Finished game example Building Retro Games: Pick a project Project 1 – Pong part…
Read MoreBuilding Retro Games: Pick a project
About this unit Choose from 3 classic video game projects with this fantastic coding unit. Analyse the original games, build a simple version of them, then let the students get creative and independently extend their projects. National Curriculum Links – Computing KS2 The content of this plan cover the following National Curriculum strands: design, write…
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