Sprite

A graphical object that can be controlled by code. In Scratch Jr projects are made up of objects called sprites. You can give instructions to a sprite. To tell a sprite what to do, you snap together graphic blocks into stacks, called scripts.  Units related to sprite! Programming Direction Introduce students to this great block-based programming…

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Sequence

To place programming instructions in order, with each executed one after the other. Units related to sequence! Review and refine Starting from Scratch – Lesson 6 Objectives To create an animation using code. To critically evaluate the work of a classmate and offer constructive feedback. Lesson Resources Lesson Slides Animation planning sheet Starting from Scratch…

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Repetition

(Also referred to as a ‘Loop’ or ‘Iteration’) – a programming construct in which one or more instructions are repeated, perhaps a certain number of times, until a condition is satisfied or until the program is stopped. Units related to repetition! Review and refine Starting from Scratch – Lesson 6 Objectives To create an animation using code. To…

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Program

(verb) To give a series of instructions to a machine so that it will perform a task automatically Units related to program ! Define and predict Starting from Scratch – Lesson 1 Objectives To understand and explain key vocabulary linked to programming. To accurately read, predict and explain visual code to a partner. Lesson Resources…

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Patterns

Spotting and using similarities to solve problems (a computational thinking concept) Units related to patterns! Programming Direction Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms, learn about repeating, and different triggers to create actions. Lesson Resources Unit Plan concepts and learning goals that…

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Loop

A programming construct in which one or more instructions are repeated, perhaps a certain number of times, until a condition is satisfied or until the program is stopped. Units related to loop! Plan your make Starting from Scratch – Lesson 5 Objectives To plan and create an animation using code. To sequence a series of…

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Debug

To detect and correct the errors in a computer program. Units related to debug! Building and coding Kodu – An Independent Project Objectives To independently create a 3D environment appropriate for a specific video game genre To design, write and debug programs that accomplish specific goals. Use logical reasoning to explain how code works and…

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Broadcast

A method of sending a message to trigger an event in a program. Often used between sprites or the stage in Scratch.  Units related to broadcast! Programming Direction Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms, learn about repeating, and different triggers to…

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Algorithm

An unambiguous procedure or precise step-by-step guide to solve a problem or achieve a particular objective. A set of instructions for achieving a goal or solving a problem. Units related to algorithms! Building and coding Kodu – An Independent Project Objectives To independently create a 3D environment appropriate for a specific video game genre To…

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