Digital Literacy and Online Safety (Year 4)

About this unit:

Six lessons taken from Common Sense Education’s excellent digital citizenship curriculum, covering a wide range of topics including well-being, privacy and security, online identity, relationships, communication and the media.

National Curriculum Links - Computing KS2

The content of this plan cover the following NC strands: 

  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

 

Curriculum Mapping

Why this? What does it build on?

This unit builds on important online safety messages that will be delivered in Key Stage 1. Students cover a range of age-appropriate online safety and digital literacy themes in Keeping safe and exploring technology (Year 1) and Keep safe and create (Year 2). In Digital Literacy and Online Safety (Year 3) students learn about screen time issues, privacy, digital footprints, online communities, online bullying and copyright principles.

What comes next?

The digital literacy content in this unit will form foundations to look at similar themes in even more depth with our Digital Literacy and online safety units for Year 5, and Year 6.

Other units also include online safety and digital literacy messages, such as Communication and collaborationComputational thinking - Alien contactBuilding Collaborative websitesManipulating images and Inside the internet.

View our full curriculum map

Take a look at our full curriculum map to see how units across all year groups, from Year 1 to Year 6 link.

A note about this unit

Common Sense Education

The lessons in this unit or work are taken from Common Sense Education’s excellent Digital Citizenship curriculum. Their resources are shared for free under A Creative Commons Attribution- NonCommercial- NoDerivatives 4.0 International LicenseAs a result, this plan can be accessed without logging into our site and is FREE FOR ALL TO USE. It can be shared and used by anyone under the terms of that licenseThe original materials can be found at: https://www.commonsense.org/education/uk/digital-citizenship

 

Education for a Connected World

The Education for a Connected World framework describes the Digital knowledge and skills that children and young people should have the opportunity to develop at different ages and stages of their lives. It highlights what a child should know in terms of current online technology, its influence on behaviour and development, and what skills they need to be able to navigate it. Common Sense resources are recommended in the Education for a Connected World framework as essential skills for today's learners. Both resources together, along with Project Evolve, provide you with an excellent set of tools to deliver a comprehensive online safety and digital literacy curriculum.

Education for a Connected World's strands align with Common Sense Education's Digital Citizenship strands in the following way:

 

Look out for more detail in each of the lessons in this unit, about the strands and statements from Education for a Connected World that link to each lesson.

Unit Resources

Unit Resources

Resources for this unit can be found on each lesson page below.

Unit Assessment Sheet

Use our simple assessment system to measure your students' success in this unit of work.

Lessons

Lesson 1

  • Examine both in-person and online responsibilities.
  • Describe the Rings of Responsibility as a way to think about how our behavior affects ourselves and others.
  • Identify examples of online responsibilities to others.

Lesson 2

  • Define the term "password" and describe a password's purpose.
  • Understand why a strong password is important.
  • Practice creating a memorable and strong password.

 

Lesson 3

  • Consider how posting selfies or other images will lead others to make assumptions about them.
  • Reflect on the most important parts of their unique identity.
  • Identify ways they can post online to best reflect who they are.

Lesson 4

  • Define what a community is, both in person and online.
  • Explain how having norms helps people in a community achieve their goals.
  • Create and pledge to adhere to shared norms for being in an online community.

Lesson 5

  • Understand that it's important to think about the words we use, because everyone interprets things differently.
  • Identify ways to respond to mean words online, using S-T-O-P.
  • Decide what kinds of statements are OK to say online and which are not.

Lesson 6

  • Recognise that photos and videos can be altered digitally.
  • Identify different reasons why someone might alter a photo or video.
  • Analyze altered photos and videos to try to determine why.

Full Computing Glossary

Take a look at our full computing glossary, plus key vocabulary for each age group.

Key vocabulary for this unit

Advertising - messages or photos that are made to persuade someone to buy a certain product

Alter - to change the way something looks, sometimes using a computer or other digital tools

Assumption - something that someone thinks is true, but in reality, may or may not be

Community - a group of people who share the same interests or goals

Digital citizen - someone who uses technology responsibly to learn, create, and participate

Empathy - to imagine the feelings that someone else is experiencing

Identity - different parts of your culture, experiences, and interests that make you unique

Interpret - to understand something based on our point of view

Norm - a way of acting that everyone in a community agrees to

Password - a secret string of letters, symbols, and numbers that you can use to restrict who can access something digital

Persuade - to cause someone to believe something

Photo retouching - digital alteration of a photo to enhance the way someone looks (removing of wrinkles, clearing of skin, changing their body, etc.)

Phrase - a group of words that go together and are easy to remember

Pledge - a promise or an oath that one makes

Responsibility - a duty you have to yourself or others

Selfie - a picture you take of of yourself, usually with a phone

Symbol - a character other than a number or letter, such as #, !, or @.

Username - a name you create to sign into a website, app, or game

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