Bioglow Season 2026/27

< Back to FIRST LEGO League Challenge  Season 2026/27 – Bioglow General Unearthed season resources Team Meeting guide Guide book for coaches to the Bioglow Founders Edition season. The book contains 12 optional guided sessions and lots of other useful advice. Open resource(opens in new tab) Engineering notebook Student workbook for the Bioglow Founders Edition…

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FIRST LEGO League Explore – Information & resources for teams

< Back to FIRST LEGO League Explore Information and resources for teams Page contents What is FIRST LEGO League Explore? Key information Entry Models This year’s challenge Entry costs Making it move – LEGO Education kits Your commitment to the event Signing up What do you get when you sign up? Online Resources The end-of-season…

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Micro:bit Mastery

About this unit: In this unit, pupils build on their prior knowledge of the BBC micro:bit to develop more advanced programming skills and apply them to purposeful projects. They will explore how to design, write, test, and refine programs that include multiple inputs, outputs and variables. They will also explore how AI machine learning works…

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Unearthed Season 2025/26

< Back to FIRST LEGO League Challenge  Season 2025/26 – Unearthed General Unearthed season resources Team Meeting guide Guide book for coaches to the Unearthed season. The book contains 12 optional guided sessions and lots of other useful advice. Open resource(opens in new tab) Engineering notebook Student workbook for the Unearthed season. The book contains…

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Robotics for Business

LEGO® Robotics for Business What is LEGO® Robotics for Business? We offer corporate social responsibility (CSR) opportunities and fantastic adult team-building experiences for any type of organisation. Your team can design, build and code LEGO® Spike Prime robots to complete a series of missions in an assault course style time trial, with a bit of…

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FIRST LEGO League Challenge

FIRST LEGO League Challenge FIRST® LEGO® League Challenge is a global Science, Technology, Engineering and Maths (STEM) programme for teams of young people aged 9 – 16 years old, to encourage an interest in real-world themes and develop key skills that are crucial for their future careers. Young people work together to explore a given…

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Building and coding

Kodu – An Independent Project Objectives To independently create a 3D environment appropriate for a specific video game genre To design, write and debug programs that accomplish specific goals. Use logical reasoning to explain how code works and to detect and correct errors in programs Lesson Resources Lesson Slides Student independent help guide Kodu -…

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Evaluate

Kodu – An Independent Project Objectives To make judgements about digital content when evaluating it. To use evaluation criteria to identify and suggest improvements. Lesson Resources Lesson Slides Student independent help guide Kodu – An independent Project Part 1 – Research Part 2- Planning Part 3 – Building and coding Part 4 – Evaluate   The final part of…

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Planning

Kodu – An independent Project Objectives Create a detailed plan for a video game Clearly explain the key features of a video game plan Lesson Resources Lesson Slides Game planning sheet – We recommend this is copied on A3 paper Student independent help guide Kodu – An independent Project Part 1 – Research Part 2-…

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Kodu – An independent project

About this unit: Give your class the opportunity to unleash their full creative and coding potential with this independent Kodu project. Students will work independently to plan, design, test and evaluate their own Kodu game, using a resource bank of ideas to support them.  National Curriculum Links – Computing KS2 The content of this plan…

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