Posts Tagged ‘Control and Programming’
Sensors and Robot challenges
LEGO Robotics – Lesson 6 Objectives Design and create a problem for a robot to solve Design, write and debug algorithms to solve a robot problem Lesson Resources 1 EV3 Education Core set per group of 3 children (Spike Prime also works great!) 1 computer, laptop or tablet with EV3 classroom installed per group 1…
Read MoreSensors
LEGO Robotics – Lesson 5 Objectives Understand what inputs and outputs are Use sensors to affect a robot’s actions Create conditional statements in an algorithm Lesson Resources 1 EV3 Education Core set per group of 3 children (Spike Prime also works great!) 1 computer, laptop or tablet with EV3 classroom installed per group 1 USB…
Read MoreLifting and moving
LEGO Robotics – Lesson 4 Objectives Write algorithms to control the movement of a robot Write algorithms to control motors that operate moving and lifting attachments on a robot Debug algorithms to solve problems Lesson Resources 1 EV3 Education Core set per group of 3 children (Spike Prime also works great!) 1 computer, laptop or…
Read MoreGet in shape
LEGO Robotics – Lesson 3 Objectives Write algorithms to control the movements of a robot Change variables to make things happen Use a loop to repeat sections of an algorithm Lesson Resources 1 EV3 Education Core set per group of 3 children (Spike Prime also works great!) 1 computer, laptop or tablet with EV3 classroom…
Read MoreTime to turn
LEGO Robotics – Lesson 2 Objectives Write algorithms to control the movements of a robot Debug algorithms to solve problems Understand different types of turn and program a robot to perform them. Lesson Resources 1 EV3 Education Core set per group of 3 children (Spike Prime also works great!) 1 computer, laptop or tablet with…
Read MoreMeasure and Move
LEGO Robotics – Lesson 1 Objectives Understand and explain what a robot is and how they are used Design and write algorithms to control a robot Understand and change variables to change the movements of a robot Lesson Resources 1 EV3 Education Core set or Spike Prime set per group of 3 children 1 computer,…
Read MoreLEGO Robotics
About this unit Introduce students to robotics with the awesome LEGO Robots! Control their movement with precise calculations and coding, then utilise the robot’s sensors to interact with its environment and solve problems. National Curriculum Links – Computing KS2 The content of this plan cover the following National Curriculum strands: design, write and debug programs…
Read MoreRacing games: Evaluating the game
Getting started with Kodu – Lesson 6 Objectives Evaluate a program that they have created and say what they liked and what could be done to improve it. Make improvements to a game based on feedback Lesson Resources Lesson slides Kodu video guides Game review sheet Game review sheet (blank version) Getting started with Kodu…
Read MoreRacing games: adding conditions
Getting started with Kodu – Lesson 5 Objectives Plan and design a 3D game environment Create and refine sequences of commands to make a character move Use logical reasoning to debug algorithms Lesson Resources Lesson slides Kodu video guides Getting started with Kodu Lesson 1 – Collecting games: eating apples Lesson 2 – Collecting games: Building…
Read MoreBeginning a racing game
Getting started with Kodu – Lesson 4 Objectives Plan and design a 3D game environment Create and refine sequences of commands to make a character move Use logical reasoning to debug algorithms Lesson Resources Lesson slides Kodu video guides Getting started with Kodu Lesson 1 – Collecting games: eating apples Lesson 2 – Collecting games: Building…
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