Measure and Move

LEGO Robotics – Lesson 1 Objectives Understand and explain what a robot is and how they are used Design and write algorithms to control a robot Understand and change variables to change the movements of a robot Lesson Resources 1 EV3 Education Core set or Spike Prime set per group of 3 children 1 computer,…

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LEGO Robotics

About this unit Introduce students to robotics with the awesome  LEGO Robots! Control their movement with precise calculations and coding, then utilise the robot’s sensors to interact with its environment and solve problems. National Curriculum Links – Computing KS2 The content of this plan cover the following National Curriculum strands:  design, write and debug programs…

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Dot, Dash, Dot, Dot / Dot, Dot, Dot, Dot, Dot

Computational Thinking – Alien Contact! – Lesson 5 Objectives To understand that encryption is a way to keep data private. To encode and decode Morse code messages. To recognise and apply computational thinking concepts and approaches to solve problems. Lesson Resources Lesson slides Morse code decoder sheet Computational Thinking – Alien Contact! Lesson 1 – First…

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Communicate and Collaborate

Computational Thinking – Alien Contact! – Lesson 4 Objectives To recognise and apply computational thinking concepts and approaches to solve problems. To collaborate and communicate effectively with team members. Lesson Resources Lesson slides Hula hoops or rubber mats Masking tape, chalk or rope Whiteboards and pens / pencils and paper Computational Thinking – Alien Contact!…

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Sorting out Spacebook

Computational Thinking – Alien Contact! – Lesson 3 Objectives To use logic and reasoning to evaluate digital content. To understand and explain how to stay safe online.  To recognise and apply computational thinking concepts and approaches. Lesson Resources Lesson slides Alien Spacebook cards (Print 1 set per group of approx 5/6 students) Example social media…

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Bits and pieces

Computational Thinking – Alien Contact! – Lesson 2 Objectives To understand that binary code can represent many things To explain how images are converted into binary code and vice versa To recognise and apply computational thinking concepts and approaches to solve problems Lesson Resources Lesson slides Class task resource sheets (print 1 copy in colour…

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First contact

Computational Thinking – Alien Contact! – Lesson 1 Objectives To understand what computational thinking is To recognise and apply computational thinking concepts and approaches to solve problems Lesson Resources Lesson slides Shape puzzle worksheet (Print and copy, both sheets back to back, 1 per student) Group activity cards (Print and copy each set of 3…

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Computational Thinking – Alien Contact!

About this unit An unplugged unit to develop your students into strong computational thinkers by solving a wide range of exciting unplugged problems. Will they be able to solve the problems, earn the trust of an alien species and cement a new galactic friendship?! National Curriculum Links – Computing KS2 The content of this plan…

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Racing games: Evaluating the game

Getting started with Kodu – Lesson 6 Objectives Evaluate a program that they have created and say what they liked and what could be done to improve it. Make improvements to a game based on feedback Lesson Resources Lesson slides Kodu video guides Game review sheet Game review sheet (blank version) Getting started with Kodu…

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Racing games: adding conditions

Getting started with Kodu – Lesson 5 Objectives Plan and design a 3D game environment Create and refine sequences of commands to make a character move Use logical reasoning to debug algorithms Lesson Resources Lesson slides Kodu video guides Getting started with Kodu Lesson 1 – Collecting games: eating apples Lesson 2 – Collecting games: Building…

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