Posts Tagged ‘KS2’
Circuits, inputs and outputs – part 1
Getting started with the BBC micro:bit – Lesson 4 Objectives Build and program a physical game that utilises electrical inputs, outputs and circuits. Understand what conditional statements are, and why and when to use them in a program Designs algorithms that use variables, and selection and arithmetic operators Lesson Resources Lesson Slides Each group will…
Read MoreTemperature and light inputs and outputs
Getting started with the BBC micro:bit – Lesson 3 Objectives To understand inputs and outputs on a computer Design algorithms that use variables, selection and arithmetic operators Use logical reasoning to predict the behaviour of programs. Detects and corrects simple semantic errors i.e. debugging, in programs. Lesson Resources Lesson Slides micro:bits and USB cables (approximately 1…
Read MoreLesson 1 & 2 extension projects – micro:bit making
Inputs and output basics
Getting started with the BBC micro:bit – Lesson 2 Objectives To create simple programs to control the LED matrix on the micro:bit To understand inputs and outputs on a computer To program the micro:bit’s LED matrix to respond to different inputs Lesson Resources Lesson Slides micro:bits and USB cables (approximately 1 between 2 students) Getting started…
Read MoreLight it up
Getting started with the BBC micro:bit – Lesson 1 Objectives To create simple programs to control the LED matrix on the micro:bit To edit and adapt simple programs on the micro:bit To download, load and test the .hex file on the micro:bit. Lesson Resources micro:bits and USB cables (approximately 1 between 2 students) Lesson Slides Getting…
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Getting started with the BBC micro:bit
About this unit Introduce students to physical computing with a BBC micro:bit. Control the LED matrix and find out how screens work, learn about inputs and outputs, turn your micro:bit into a scoring or game device while learning about variables, conditionals and iteration. National Curriculum Links – Computing KS2 The content of this plan cover…
Read MoreProject 3 – Space Invaders part 2
Building Retro Games: Pick a project Objectives Understand and use sequence, selection, and repetition in programs Understand and use variables to control functions in a game Plan ways to add to and improve a program Lesson Resources Lesson Slides Finished game example Project planning and evaluation sheet End of unit class assessment sheet Building Retro…
Read MoreProject 3 – Space Invaders part 1
Building Retro Games: Pick a project Objectives Analyse an existing video game and explain how it works Understand and use sequence, selection, and repetition in programs Use X and Y coordinates effectively to control a sprite’s movement Understand and use variables to control functions in a game Lesson Resources Lesson Slides Finished game example Project…
Read MoreProject 2 – Snake part 2
Building Retro Games: Pick a project Objectives Understand and use sequence, selection, and repetition in programs Use X and Y coordinates effectively to control a sprite’s movement Understand and use variables to control functions in a game Plan ways to add to and improve a program Lesson Resources Lesson Slides Finished game example Project planning…
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