Finishing off and evaluating the presentations

Animation with Scratch – Lesson 6 Objectives Talk about how they made their program and justify the choice they made for both function and design. Critically evaluate programs and say what they liked and what could be done to improve it. Use logical reasoning to explain how some simple algorithms work and to detect and…

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Introducing interactive elements

Animation with Scratch – Lesson 5 Objectives Use sequence, selection, repetition in programs; Understand and use inputs and outputs. use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs. Lesson Resources Lesson Slides France presentation example Animation with Scratch Lesson 1 – Coordinates and Looks Lesson…

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Building the presentations

Animation with Scratch – Lesson 4 Objectives Use sequence, selection, and repetition in programs; work with variables and various forms of input and output. use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs. Lesson Resources Lesson Slides Animation with Scratch Lesson 1 – Coordinates and…

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Planning the Presentation

Animation with Scratch – Lesson 3 Objectives Devise, test and refine effective control sequences incorporating conditional statements, broadcasting and sensing. Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs Lesson Resources Lesson Slides Animation Planning Sheet Animation with Scratch Lesson 1 – Coordinates and Looks…

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Broadcasting

Animation with Scratch – Lesson 2 Objectives Create, test and improve effective control sequences. Use conditional statements, broadcasting and sensing. Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs Lesson Resources Lesson Slides France presentation example Animation with Scratch Lesson 1 – Coordinates and Looks…

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Coordinates and Looks

Animation with Scratch – Lesson 1 Objectives Design and write a simple program for an on-screen sprite to create simple movements. Use logical reasoning to explain how a simple algorithm works  Solve programming problems by decomposing them into smaller parts Detect and correct errors in algorithms and programs Lesson Resources Lesson Slides Animation with Scratch…

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Animation with Scratch

About this unit: Combine programming with animation as you control the movements and actions of your sprites and backgrounds with algorithms written in Scratch’s programming language. National Curriculum Links – Computing KS2 The content of this plan cover the following National Curriculum strands:  design, write and debug programs that accomplish specific goals, including controlling or…

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Topic linked design

3D Design – Lessons 5 and 6 Objectives Design buildings that fit a particular architectural theme or period in history Use more advanced building techniques such as referencing, follow me, components and grouping Lesson Resources Lesson Slides Sketchup Fundamentals learning centre – tutorial videos – Log in to access the free learning content.  Topic linked…

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Building Houses

3D Design – Lessons 3 and 4 Objectives Create a detailed 3D building model Create and use components in a Sketchup model Apply realistic colour and materials to a 3D model Lesson Resources Lesson Slides Sketchup Fundamentals learning centre – tutorial videos – Log in to access the free learning content.  3D Design Lesson 1…

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Building Furniture

3D Design – Lesson 2 Objectives Create detailed 3D models of furniture Use the referencing tools in Sketchup to help keep elements in proportion Use a range of simple drawing tools in Sketchup  Apply colour and materials to a 3D model Lesson Resources Lesson Slides Sketchup Fundamentals learning centre – tutorial videos – Log in…

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