Modify your code

Starting from Scratch – Lesson 3 Objectives Use logic to debug existing code and explain your changes. Modify existing code for a particular purpose and explain your changes. Lesson Resources Lesson Slides Debugging task download Debugging task PDF version Scratch project for Debugging task Scratch project solution for Debugging task Student worksheet – ‘Lesson 3…

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Reading code

Starting from Scratch – Lesson 2 Objectives To become familiar with the Scratch programming environment (blocks, sprites, stage, canvas, controls). To understand and use coordinates in programming. To accurately read, predict and explain visual code. Suggest changes to existing code. Lesson Resources Lesson Slides Student activity – ‘Purple Mash – reading code lesson 2’ file…

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Define and predict

Starting from Scratch – Lesson 1 Objectives To understand and explain key vocabulary linked to programming. To accurately read, predict and explain visual code to a partner. Lesson Resources Lesson Slides Definition match – student sheets Vocabulary bingo – student sheets Reading code – Student activity slides Starting from Scratch Lesson 1 – Define and predict…

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Starting from Scratch

About this unit: Lay strong foundations for coding as you introduce your class to the visual language of Scratch, while using the PRIMM approach. Teach your students to predict, run and investigate code, before they start to modify existing code and eventually plan and make their own coded animation project.  National Curriculum Links – Computing…

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