An Introduction to Digital Art
National Curriculum Links - Computing KS1
The content of this plan cover the following National Curriculum strands:
- use technology purposefully to create, organise, store, manipulate and retrieve digital content
- recognise common uses of information technology beyond school
Why this? What does it build on?
This unit gives students the chance to explore a range of key digital art design skills and tools. It should build on experimentation with drawing simple pictures in Early Years, both on paper and using digital devices. It supports the development of mouse skills, which will be a vital key skill for their future learning.
What comes next?
Our scheme of work contains a wide range of units that cover different ways of creating and editing multimedia digital artifacts. Students revisit a focus on digital art and design skills to a much deeper level in our Key Stage 2 units; Digital Imagery: Patterns in nature, 3D Design and Manipulating images.
They will also be able to revisit and apply many of the skills learned in this unit to our Year 2 units Writing in different styles and An introduction to animation, and then other multimedia units in KS2 with Manipulating Sound and Creating Instructional videos. Some of our coding units also make use of digital art and design skills as children design elements of objects or backgrounds in their projects.
View our full curriculum map
Take a look at our full curriculum map to see how units across all year groups, from Year 1 to Year 6 link.
Unit Resources
Suggested Software
- 2Paint a Picture (from Purple Mash or the 2Simple Collection)
- ABCYa.com
- bomomo.com
- klowdz.com
Key computing vocabulary for this unit
Alter - to change the way something looks, sometimes using a computer or other digital tools
Edit - To change, add or remove elements in a piece of work (usually to improve it)
Evaluation - Making judgements (a computational thinking concept)
Flood fill - a graphic drawing tool that colours a contained area with colour with a single click, usually represented by a tin of paint tipping over.
Multimedia - Content that uses a combination of different content forms such as text, audio, images, animations, video and interactive content.
Online - using a digital device to visit a website or app that makes use of the internet.
Save - To store a piece of work in a computer’s memory so that it can be recalled at a later time.
Software – computer programs, including both application software (such as office programs, web browsers, media editors and games) and the computer operating system. The term also applies to ‘apps’ running on mobile devices and to web-based services.
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