Communication and Collaboration
National Curriculum Links - Computing KS2
The content of this plan cover the following National Curriculum strands:
- select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
- understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
Why this? What does it build on?
This unit gives important lessons at the beginning of Key Stage 2 about using digital tools for communication and collaboration. The unit is placed here so that the ideas and principles learned in these lessons can be reinforced and used by the students in their learning all the way through Key Stage 2. It builds on some of the online safety messages that are covered in Key Stage 1 units Keeping safe and exploring technology (Year 1) and Keep safe and create (Year 2) about being safe when communicating with other people online.
What comes next?
The online safety content in this unit will be built upon in our Digital Literacy and online safety units for Year 3, Year 4, Year 5, and Year 6.
Students will also apply their learning around using collaborative tools in Key Stage 2 units Databases, Searching the web, Building Collaborative websites, Spreadsheet masters.
View our full curriculum map
Take a look at our full curriculum map to see how units across all year groups, from Year 1 to Year 6 link.
Unit Resources
Key computing vocabulary for this unit
Alter - to change the way something looks, sometimes using a computer or other digital tools.
Annotate - add notes to (a text or diagram) giving explanation or comment.
Attachment - A digital document or file that can be attached to, and sent with an email. It may be an image, video, text document or any other type of file. Most email systems have a limit on the size of the file that can be attached and sent.
BCC - Stands for 'Blind Carbon Copy'. A useful way to let others see an e-mail you sent without the main recipient knowing. It is faster than sending the original message and then forwarding the sent message to the other recipients. It is also good netiquette to use Bcc when copying a message to many people. This prevents the e-mail addresses from being captured by someone in the list who might use them for spamming purposes.
CC - Stands for 'Carbon Copy'. Typically used when a message is intended for one person, but is relevant to other people as well. The main person the message before can be entered in the 'To' section, other people that may need to be aware of the email can be added to the 'CC' section.
Cloud storage - Services such as Google Drive, OneDrive and iCloud allow users to store their files and data on internet servers, rather than on their local computers. Advantages of this are that files are safer and can be accessed anywhere with an internet connected device. Storage can also be effectively infinite as you can buy more storage if needed.
Collaboration - To work together with others. Many digital tools now allow easy collaboration as users can work remotely on the same document or system at the same time. Tools like Google G-Suite and Microsoft Office 365 offer a variety of collaborative documents and apps.
Communication - The exchanging of information with speaking, writing or some other medium.
Edit - To change, add or remove elements in a piece of work (usually to improve it).
Email - Short for 'electronic mail', it allows you to send and receive messages to and from anyone with an email address, anywhere in the world.
Internet – the global collection of computer networks and their connections, all using shared protocols (TCP/IP) to communicate.
Internet Service Provider (ISP) - a company that lets you connect to the Internet via their system. They may filter unsuitable content or limit how much data can be sent at once (the bandwidth).
Online - using a digital device to visit a website or app that makes use of the internet.
Packet - A packet is a small amount of data sent over a network, such as a LAN or the Internet. Similar to a real-life package, each packet includes a source and destination as well as the content (or data) being transferred. When the packets reach their destination, they are reassembled into a single file or other contiguous block of data.
Password - a secret string of letters, symbols, and numbers that you can use to restrict who can access something digital
Personal information - information about you that cannot be used to identify you because it is also true for many other people (e.g. your hair colour or the city you live in)
Phishing - The sending of fraudulent emails pretending to be from reputable companies in order to get people to reveal personal information, such as passwords and credit card numbers.
Private information - information about you that can be used to identify you because it is unique to you (e.g. your full name or your address)
Save - To store a piece of work in a computer’s memory so that it can be recalled at a later time.
Server - A server is a computer that serves up information to other computers on a network. Schools and many businesses will have a file server that pupils and employees can use to store and share files. A server can look like a regular desktop computer, or it can be much larger.
Services – programs running on computers, typically those connected to the internet, which provide functionality in response to requests; for example, to transmit a web page, deliver an email or allow a text, voice or video conversation.
Social interaction - talking or messaging with people to develop friendship or community.
Spam - Junk email or messages on a website or messaging service.
Symbol - a character other than a number or letter, such as #, !, or @.
Username - a name you create to sign into a website, app, or game.
Web browser - A web browser, or simply "browser," is an application used to access and view websites. Common web browsers include Microsoft Edge, Google Chrome, Mozilla Firefox, and Apple's Safari.
World Wide Web – a service provided by computers connected to the internet (web servers), in which pages of hypertext (web pages) are transmitted to users; the pages typically include links to other web pages and may be generated by programs automatically.
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