Finishing off and evaluating the presentations

Animation with Scratch - Lesson 6

Objectives

  • Talk about how they made their program and justify the choice they made for both function and design.
  • Critically evaluate programs and say what they liked and what could be done to improve it.
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

Students may still need some time to complete their presentations during the first part of this lesson.

 

Self evaluation

Once done, save their work and ask the children to first revisit their planning sheet from lesson 3 and self evaluate their animation using the boxes provided. 

 

 

Peer evaluation

Then ask the children to swap computers with another person in the room and watch their finished presentation all the way through.

This evaluation form is available if you want your students to use it. Open the link, go to ‘File’ choose download as a PDF and print once it has downloaded.

 

Go through the form and discuss the sort of things that you might add to each box, what would be useful feedback?

Then ask them to watch it again, but this time to make some notes on the feedback form to evaluate the presentation. 

 

Acting on feedback

Students can then have a chance to look at the feedback they received and make changes to their own presentation to improve it, based on what people said. 

Give out the completed feedback sheets and ask them to carefully read what people thought about their presentation. Ask them to identify three things that they can improve about their work based on feedback they got, and then open up their Scratch file and make the improvements, plus anything else they think can be improved.

 

Plenary

Save the finished versions to the shared area. Finish off by looking at a few examples and asking them to share what they changed following the feedback they received.