Loop
A programming construct in which one or more instructions are repeated, perhaps a certain number of times, until a condition is satisfied or until the program is stopped.
Units related to loop!
Plan your make
Starting from Scratch – Lesson 5 Objectives To plan and create an animation using code. To sequence a series of events in your plan. To identify key coding blocks needed for your animation. Lesson Resources Lesson Slides Animation planning sheet Starting from Scratch Lesson 1 – Define and predict Lesson 2 – Reading code Lesson 3 – Modify…
Sequencing and repetition
Starting from Scratch – Lesson 4 Objectives To sequence a series of commands accurately and in the most efficient way. To understand and explain different types of loops in code, the differences between them and when you would use them. To add and use different types of loops in code to achieve a desired outcome.…
Define and predict
Starting from Scratch – Lesson 1 Objectives To understand and explain key vocabulary linked to programming. To accurately read, predict and explain visual code to a partner. Lesson Resources Lesson Slides Definition match – student sheets Vocabulary bingo – student sheets Reading code – Student activity slides Starting from Scratch Lesson 1 – Define and predict…
Starting from Scratch
About this unit: Lay strong foundations for coding as you introduce your class to the visual language of Scratch, while using the PRIMM approach. Teach your students to predict, run and investigate code, before they start to modify existing code and eventually plan and make their own coded animation project. National Curriculum Links – Computing…
Programming Direction
Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms, learn about repeating, and different triggers to create actions. Lesson Resources Unit Plan concepts and learning goals that are taught over a period of time and are woven together, often across subject areas Read More…
An Introduction to Digital Art
Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms, learn about repeating, and different triggers to create actions. Lesson Resources Unit Plan concepts and learning goals that are taught over a period of time and are woven together, often across subject areas Read More…
Action Algorithms
Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms, learn about repeating, and different triggers to create actions. Lesson Resources Unit Plan concepts and learning goals that are taught over a period of time and are woven together, often across subject areas Read More…
Making Multimedia Stories
Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms, learn about repeating, and different triggers to create actions. Suggested Software Scratch Jr is a FREE app available for A open source version for Windows and Mac is now also available Download the…
Exploring Digital Sound
Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms, learn about repeating, and different triggers to create actions. Lesson Resources Unit Plan concepts and learning goals that are taught over a period of time and are woven together, often across subject areas Read More…
Exploring Machines We Control
Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms, learn about repeating, and different triggers to create actions. Lesson Resources Unit Plan concepts and learning goals that are taught over a period of time and are woven together, often across subject areas Read More…
Key vocabulary
Sprite
A graphical object that can be controlled by code. In Scratch Jr projects are made up of objects called sprites. You can give instructions to a sprite. To tell a sprite what to do, you snap together graphic blocks into stacks, called scripts. Units related to sprite! Key vocabulary
Sequence
To place programming instructions in order, with each executed one after the other. Units related to sequence! Key vocabulary
Repetition
(Also referred to as a ‘Loop’ or ‘Iteration’) – a programming construct in which one or more instructions are repeated, perhaps a certain number of times, until a condition is satisfied or until the program is stopped. Units related to repetition! Key vocabulary
Program
(verb) To give a series of instructions to a machine so that it will perform a task automatically Units related to program ! Key vocabulary
Patterns
Spotting and using similarities to solve problems (a computational thinking concept) Units related to patterns! Key vocabulary
Debug
To detect and correct the errors in a computer program. Units related to debug! Key vocabulary
Broadcast
A method of sending a message to trigger an event in a program. Often used between sprites or the stage in Scratch. Units related to broadcast! Key vocabulary
Algorithm
An unambiguous procedure or precise step-by-step guide to solve a problem or achieve a particular objective. A set of instructions for achieving a goal or solving a problem. Units related to algorithms! Other Key vocabulary