Posts Tagged ‘First’
Fantastic Figures 2
An Introduction to Animation – Lesson 6 Objectives To create a smooth stop motion animation by moving objects in small steps To plan and tell a simple story with stop motion animation. To work successfully in a team Lesson Resources Lesson Slides Animation planning sheet iPads with iMotion or a PC with a tabletop webcams…
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An Introduction to Animation – Lesson 5 Objectives To create a smooth stop motion animation by moving objects in small steps To make two or more figures interact in a stop motion animation. To work successfully in a team Lesson Resources Lesson Slides iPads with iMotion or a PC with a tabletop webcams (1:2) Small…
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An Introduction to Animation – Lesson 4 Objectives To compare 2D and stop motion animation. To experiment with stop motion animation. To work successfully in a team Lesson Resources Lesson Slides iPads with iMotion or a PC with a tabletop webcams (1:2) Building bricks (e.g. LEGO, Duplo, Multilink etc) Small whiteboards and pens Blu Tack…
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An Introduction to Animation – Lesson 3 Objectives To use a variety of drawing tools appropriately To successfully create longer and more detailed animations using backgrounds and sound effects Lesson Resources Lesson Slides An Introduction to Animation Lesson 1 – Getting Stated: Making Pictures Move Lesson 2 – 2Animate Advanced tools Lesson 3 – Adding…
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An Introduction to Animation – Lesson 2 Objectives To explain what a frame is To use a variety of drawing tools appropriately Improve the quality of animations with onion skinning and the select tool Lesson Resources Lesson Slides An Introduction to Animation Lesson 1 – Getting Stated: Making Pictures Move Lesson 2 – 2Animate Advanced…
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An Introduction to Animation – Lesson 1 Objectives To understand that animation is a collection of still images to make moving images. To create a simple 2D animation Lesson Resources Lesson Slides An Introduction to Animation Lesson 1 – Getting Stated: Making Pictures Move Lesson 2 – 2Animate Advanced tools Lesson 3 – Adding details…
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Programming with Logo – Lesson 6 Objectives To look for similarities and differences between two programming languages To use repeat commands in Scratch to draw shapes and patterns Lesson Resources Lesson Slides Logo Commands list From Logo to Scratch Programming With Logo Lesson 1 – Introducing Logo Lesson 2 – Drawing Words Lesson 3 -…
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Programming with Logo – Lesson 5 Objectives To create and understand a Logo procedure To combine procedures together To use repeat commands in Logo to draw regular shapes Lesson Resources Lesson Slides Logo Commands list Programming With Logo Lesson 1 – Introducing Logo Lesson 2 – Drawing Words Lesson 3 – Adding Colour Lesson 4…
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Programming with Logo – Lesson 4 Objectives To use repeat commands in Logo to draw regular shapes Use logical reasoning to predict what a simple program will do Lesson Resources Lesson Slides Repeat Commands sheet Programming With Logo Lesson 1 – Introducing Logo Lesson 2 – Drawing Words Lesson 3 – Adding Colour Lesson 4…
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Programming with Logo – Lesson 3 Objectives To give simple commands using Logo To decompose a bigger problem into smaller parts To know and use Logo pen up/down and colour commands Lesson Resources Lesson Slides Programming With Logo Lesson 1 – Introducing Logo Lesson 2 – Drawing Words Lesson 3 – Adding Colour Lesson 4…
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