Programming stories

Programming with Scratch Jr – Lesson 4 Objectives To program scene changes in an animation To use logical reasoning to predict the behaviour of simple programs Lesson Resources Lesson slides (if using tablets) A way to display your tablet on your classroom screen (Reflector 2, AirServer, Dongle) Programming with Scratch Jr Lesson 1 – Movement, Looks, Control…

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Triggering actions

Programming with Scratch Jr – Lesson 3 Objectives To investigate different ways of triggering movement with code Program two sprites to interact with each other To use logical reasoning to predict the behaviour of simple programs Lesson Resources Lesson slides (if using tablets) A way to display your tablet on your classroom screen (Reflector 2, AirServer, Dongle)…

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Multi-sprite animations

Programming with Scratch Jr – Lesson 2 Objectives To program sprites to create a short animation  Program a number of sprites to move together  To use logical reasoning to predict the behaviour of simple programs Lesson Resources Lesson slides (if using tablets) A way to display your tablet on your classroom screen (Reflector 2, AirServer, Dongle) Programming…

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Movement, Looks, Control

Programming with Scratch Jr – Lesson 1 Objectives To create and debug simple programs To program the movement and appearance of an on-screen sprite To use logical reasoning to predict the behaviour of simple programs Lesson Resources Lesson slides (if using tablets) A way to display your tablet on your classroom screen (Reflector 2, AirServer, Dongle) Programming…

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