Getting started with the BBC micro:bit

About this unit Introduce students to physical computing with a BBC micro:bit. Control the LED matrix and find out how screens work, learn about inputs and outputs, turn your micro:bit into a scoring or game device while learning about variables, conditionals and iteration. National Curriculum Links – Computing KS2 The content of this plan cover…

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Project 3 – Space Invaders part 2

Building Retro Games: Pick a project Objectives Understand and use sequence, selection, and repetition in programs Understand and use variables to control functions in a game Plan ways to add to and improve a program Lesson Resources Lesson Slides Finished game example Project planning and evaluation sheet End of unit class assessment sheet Building Retro…

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Project 3 – Space Invaders part 1

Building Retro Games: Pick a project Objectives Analyse an existing video game and explain how it works Understand and use sequence, selection, and repetition in programs  Use X and Y coordinates effectively to control a sprite’s movement Understand and use variables to control functions in a game Lesson Resources Lesson Slides Finished game example Project…

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Project 2 – Snake part 2

Building Retro Games: Pick a project Objectives Understand and use sequence, selection, and repetition in programs Use X and Y coordinates effectively to control a sprite’s movement Understand and use variables to control functions in a game Plan ways to add to and improve a program Lesson Resources Lesson Slides Finished game example Project planning…

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Project 2 – Snake part 1

Building Retro Games: Pick a project Objectives Analyse an existing video game and explain how it works Use sequence, selection, and repetition in programs Use X and Y coordinates effectively to control a sprite’s movement Use logical reasoning to debug programs Lesson Resources Lesson Slides Finished game example Building Retro Games: Pick a project Project…

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Project 1 – Pong part 2

Building Retro Games: Pick a project Objectives Understand and use sequence, selection, and repetition in programs Use X and Y coordinates effectively to control a sprite’s movement Understand and use variables to control functions in a game Plan ways to add to and improve a program Lesson Resources Lesson Slides Finished game example Project planning…

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Project 1 – Pong part 1

Building Retro Games: Pick a project Objectives Analyse an existing video game and explain how it works Understand and use sequence, selection, and repetition in programs Use X and Y coordinates effectively to control a sprite’s movement Lesson Resources Lesson Slides Finished game example Building Retro Games: Pick a project Project 1 – Pong part…

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Building Retro Games: Pick a project

About this unit Choose from 3 classic video game projects with this fantastic coding unit. Analyse the original games, build a simple version of them, then let the students get creative and independently extend their projects. National Curriculum Links – Computing KS2 The content of this plan cover the following National Curriculum strands:  design, write…

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Evaluating the game

Programming Scratch Maze Games – Lesson 6 Objectives Talk about how they made their program and justify the choice they made for both function and design. Critically evaluate programs and say what they liked and what could be done to improve it. Lesson Resources Lesson Slides Game evaluation form Programming Scratch Maze Games Lesson 1…

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Collecting objects

Programming Scratch Maze Games – Lesson 5 Objectives Understand and use broadcasts as event triggers To understand and use variables for different functions in game Lesson Resources Lesson Slides Programming Scratch Maze Games Lesson 1 – Movement Lesson 2 – Conditions Lesson 3 – Debugging, variables and sound Lesson 4 – Levels Lesson 5 – Collecting objects Lesson 6 -…

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