Posts Tagged ‘Primary’
Bits and pieces
Computational Thinking – Alien Contact! – Lesson 2 Objectives To understand that binary code can represent many things To explain how images are converted into binary code and vice versa To recognise and apply computational thinking concepts and approaches to solve problems Lesson Resources Lesson slides Class task resource sheets (print 1 copy in colour…
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Computational Thinking – Alien Contact! – Lesson 1 Objectives To understand what computational thinking is To recognise and apply computational thinking concepts and approaches to solve problems Lesson Resources Lesson slides Shape puzzle worksheet (Print and copy, both sheets back to back, 1 per student) Group activity cards (Print and copy each set of 3…
Read MoreComputational Thinking – Alien Contact!
About this unit An unplugged unit to develop your students into strong computational thinkers by solving a wide range of exciting unplugged problems. Will they be able to solve the problems, earn the trust of an alien species and cement a new galactic friendship?! National Curriculum Links – Computing KS2 The content of this plan…
Read MoreRacing games: Evaluating the game
Getting started with Kodu – Lesson 6 Objectives Evaluate a program that they have created and say what they liked and what could be done to improve it. Make improvements to a game based on feedback Lesson Resources Lesson slides Kodu video guides Game review sheet Game review sheet (blank version) Getting started with Kodu…
Read MoreRacing games: adding conditions
Getting started with Kodu – Lesson 5 Objectives Plan and design a 3D game environment Create and refine sequences of commands to make a character move Use logical reasoning to debug algorithms Lesson Resources Lesson slides Kodu video guides Getting started with Kodu Lesson 1 – Collecting games: eating apples Lesson 2 – Collecting games: Building…
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Getting started with Kodu – Lesson 4 Objectives Plan and design a 3D game environment Create and refine sequences of commands to make a character move Use logical reasoning to debug algorithms Lesson Resources Lesson slides Kodu video guides Getting started with Kodu Lesson 1 – Collecting games: eating apples Lesson 2 – Collecting games: Building…
Read MoreCollecting games: Baddies, challenges and evaluations
Getting started with Kodu – Lesson 3 Objectives Design programs with sequence and selection that accomplish specific goals Work with variables for scoring systems Use logical reasoning to debug algorithms Lesson Resources Lesson slides Kodu video guides Game review sheet Game review sheet (blank version) Getting started with Kodu Lesson 1 – Collecting games: eating apples…
Read MoreCollecting games: Building your world
Getting started with Kodu – Lesson 2 Objectives Plan and design a 3D game environment Create and refine sequences of commands to make a character move Use logical reasoning to debug algorithms Lesson Resources Lesson slides Kodu video guides Getting started with Kodu Lesson 1 – Collecting games: eating apples Lesson 2 – Collecting games: Building…
Read MoreCollecting games: eating apples
Getting started with Kodu – Lesson 1 Objectives Create and refine sequences of commands to make a character move Use logical reasoning to debug algorithms Lesson Resources Lesson slides Kodu video guides Getting started with Kodu Lesson 1 – Collecting games: eating apples Lesson 2 – Collecting games: Building your world Lesson 3 – Collecting games:…
Read MoreGetting started with Kodu
About this unit: Introduce students to creating games with Kodu. Program your characters and design your 3D worlds to make exciting collecting and racing games. National Curriculum Links – Computing KS2 The content of this plan cover the following National Curriculum strands: design, write and debug programs that accomplish specific goals, including controlling or simulating…
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