Making it move

Getting started with a Crumble – Projects part 2 Objectives Design and make and test objects or artefacts that successfully incorporate the Crumble controller and motors to make the object move. Use sequence, selection, and repetition in programs and various forms of input and output. use logical reasoning to explain how some simple algorithms work…

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Switch it up

Getting started with a Crumble – Lesson 2 Objectives To safely and accurately set up a Crumble and Sparkle LEDs To understand, explain and apply conditions in a program using ‘if then’ and ‘if then, else’ statements. Lesson Resources Lesson Slides Crumble starter kits (1 between 2 students) 3 x AA batteries (per Crumble) Other…

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Bit:bots are go!

Delving deeper with BBC micro:bits – Project 4 Objectives Understand looping as a form of iteration Understand and use variables in a program Understand and use conditional statements Combine inputs, loops, conditional statements and variables to create a micro:bit game Lesson Resources Lesson Slides Delving Deeper with BBC micro:bits Project 1 – Bit:bopping music Project…

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Inputs, loops, conditionals, variables… games!

Delving deeper with BBC micro:bits – Project 2 Objectives Understand looping as a form of iteration Understand and use variables in a program Understand and use conditional statements Combine inputs, loops, conditional statements and variables to create a micro:bit game Lesson Resources Lesson Slides Delving Deeper with BBC micro:bits Project 1 – Bit:bopping music Project…

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Delving deeper with BBC micro:bits

About this unit: These lessons builds upon the foundations of our first micro:bit unit by providing a selection of exciting projects to extend your students and deepen their knowledge and understanding of physical computing with a BBC micro:bit. They will learn how to program music, create games, send secret coded messages between devices, and even…

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Programming Direction

Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms, learn about repeating, and different triggers to create actions. Lesson Resources Unit Planconcepts and learning goals that are taught over a period of time and are woven together, often across subject areas Read More Lesson…

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An Introduction to Digital Art

Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms, learn about repeating, and different triggers to create actions. Lesson Resources Unit Planconcepts and learning goals that are taught over a period of time and are woven together, often across subject areas Read More Lesson…

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Action Algorithms

Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms, learn about repeating, and different triggers to create actions. Lesson Resources Unit Planconcepts and learning goals that are taught over a period of time and are woven together, often across subject areas Read More Lesson…

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