Illuminated making

Getting started with a Crumble – Projects part 1 Objectives Use sequence, selection, and repetition in programs and various forms of input and output. use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and program. Design and make and test objects or artefacts that successfully incorporate…

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Let there be light

Getting started with a Crumble – Lesson 1 Objectives To identify and explain the parts in the Crumble starter set To safely and accurately set up a Crumble and Sparkle LEDs Detect and correct errors in algorithms and programs To use iteration (loops) in a program. Lesson Resources Lesson Slides Crumble starter kits (1 between…

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Getting started with a Crumble

About this unit: Explore the fantastic microcontroller that is the Crumble. Learn about inputs, outputs, electrical circuits and controlling LEDs and motors as you embark on a range of exciting physical computing STEM projects.  National Curriculum Links – Computing KS2 The content of this plan cover the following National Curriculum strands:  design, write and debug…

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