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Find out and present
About this unit: Introduce students to researching information, presenting what they find and creating exciting interactive quizzes. National Curriculum Links – Computing KS1 The content of this plan cover the following National Curriculum strands: use technology purposefully to create, organise, store, manipulate and retrieve digital content recognise common uses of information technology beyond school use…
Read MoreSelf-marking quizzes (Microsoft)
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Read MoreConditional formatting (Microsoft)
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Read MoreCheck it with charts (Microsoft)
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Read MoreSort it out (Microsoft)
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Read MoreThe perfect formula (Microsoft)
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Read MoreWhat is a spreadsheet? (Microsoft)
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Read MoreSwitch it up
Getting started with a Crumble – Lesson 2 Objectives To safely and accurately set up a Crumble and Sparkle LEDs To understand, explain and apply conditions in a program using ‘if then’ and ‘if then, else’ statements. Lesson Resources Lesson Slides Crumble starter kits (1 between 2 students) 3 x AA batteries (per Crumble) Other…
Read MoreGetting started with a Crumble
About this unit: Explore the fantastic microcontroller that is the Crumble. Learn about inputs, outputs, electrical circuits and controlling LEDs and motors as you embark on a range of exciting physical computing STEM projects. National Curriculum Links – Computing KS2 The content of this plan cover the following National Curriculum strands: design, write and debug…
Read MoreInputs, loops, conditionals, variables… games!
Taking micro:bits further – Lesson 5 Objectives Understand looping as a form of iteration Understand and use variables in a program Understand and use conditional statements Combine inputs, loops, conditional statements and variables to create a micro:bit game Lesson Resources Lesson Slides 3D Design Lesson 1 – Lesson 2 – Lessons 3 & 4 Lessons…
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