Debug

To detect and correct the errors in a computer program.

Units related to debug!

Making it move

Getting started with a Crumble – Projects part 2 Objectives Design and make and test objects or artefacts that successfully incorporate the Crumble controller and motors to make the object move. Use sequence, selection, and repetition in programs and various forms of input and output. use logical reasoning to explain how some simple algorithms work…

Switch it up

Getting started with a Crumble – Lesson 2 Objectives To safely and accurately set up a Crumble and Sparkle LEDs To understand, explain and apply conditions in a program using ‘if then’ and ‘if then, else’ statements. Lesson Resources Lesson Slides Crumble starter kits (1 between 2 students) 3 x AA batteries (per Crumble) Other…

Bit:bots are go!

Delving deeper with BBC micro:bits – Project 4 Objectives Understand looping as a form of iteration Understand and use variables in a program Understand and use conditional statements Combine inputs, loops, conditional statements and variables to create a micro:bit game Lesson Resources Lesson Slides Delving Deeper with BBC micro:bits Project 1 – Bit:bopping music Project…

Incoming message!

Inputs, loops, conditionals, variables… games!

Delving deeper with BBC micro:bits – Project 2 Objectives Understand looping as a form of iteration Understand and use variables in a program Understand and use conditional statements Combine inputs, loops, conditional statements and variables to create a micro:bit game Lesson Resources Lesson Slides Delving Deeper with BBC micro:bits Project 1 – Bit:bopping music Project…

Bit:bopping music

Delving deeper with BBC micro:bits

About this unit: These lessons builds upon the foundations of our first micro:bit unit by providing a selection of exciting projects to extend your students and deepen their knowledge and understanding of physical computing with a BBC micro:bit. They will learn how to program music, create games, send secret coded messages between devices, and even…

Programming Direction

Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms, learn about repeating, and different triggers to create actions. Lesson Resources Unit Plan concepts and learning goals that are taught over a period of time and are woven together, often across subject areas Read More…

An Introduction to Digital Art

Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms, learn about repeating, and different triggers to create actions. Lesson Resources Unit Plan concepts and learning goals that are taught over a period of time and are woven together, often across subject areas Read More…

Action Algorithms

Introduce students to this great block-based programming language to create animations and games perfect for KS1. Write and debug algorithms, learn about repeating, and different triggers to create actions. Lesson Resources Unit Plan concepts and learning goals that are taught over a period of time and are woven together, often across subject areas Read More…

Key vocabulary

Sprite

A graphical object that can be controlled by code. In Scratch Jr projects are made up of objects called sprites. You can give instructions to a sprite. To tell a sprite what to do, you snap together graphic blocks into stacks, called scripts.  Units related to sprite! Key vocabulary

Sequence

To place programming instructions in order, with each executed one after the other. Units related to sequence! Key vocabulary

Repetition

(Also referred to as a ‘Loop’ or ‘Iteration’) – a programming construct in which one or more instructions are repeated, perhaps a certain number of times, until a condition is satisfied or until the program is stopped. Units related to repetition! Key vocabulary

Program

(verb) To give a series of instructions to a machine so that it will perform a task automatically Units related to program ! Key vocabulary

Patterns

Spotting and using similarities to solve problems (a computational thinking concept) Units related to patterns! Key vocabulary

Loop

A programming construct in which one or more instructions are repeated, perhaps a certain number of times, until a condition is satisfied or until the program is stopped. Units related to loop! Key vocabulary

Broadcast

A method of sending a message to trigger an event in a program. Often used between sprites or the stage in Scratch.  Units related to broadcast! Key vocabulary

Algorithm

An unambiguous procedure or precise step-by-step guide to solve a problem or achieve a particular objective. A set of instructions for achieving a goal or solving a problem. Units related to algorithms! Other Key vocabulary