Posts Tagged ‘Control and Programming’
Starting from Scratch
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Read MoreCrumble colour codes
Getting started with a Crumble – Lesson 3 Objectives Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs To create (and decode) coded messages by programming light sequences Lesson Resources Lesson Slides Colour codes worksheet Crumble starter kits (1 between 2 students) 3 x…
Read MoreMaking it move
Getting started with a Crumble – Projects part 2 Objectives Design and make and test objects or artefacts that successfully incorporate the Crumble controller and motors to make the object move. Use sequence, selection, and repetition in programs and various forms of input and output. use logical reasoning to explain how some simple algorithms work…
Read MoreIlluminated making
Getting started with a Crumble – Projects part 1 Objectives Use sequence, selection, and repetition in programs and various forms of input and output. use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and program. Design and make and test objects or artefacts that successfully incorporate…
Read MoreSwitch it up
Getting started with a Crumble – Lesson 2 Objectives To safely and accurately set up a Crumble and Sparkle LEDs To understand, explain and apply conditions in a program using ‘if then’ and ‘if then, else’ statements. Lesson Resources Lesson Slides Crumble starter kits (1 between 2 students) 3 x AA batteries (per Crumble) Other…
Read MoreLet there be light
Getting started with a Crumble – Lesson 1 Objectives To identify and explain the parts in the Crumble starter set To safely and accurately set up a Crumble and Sparkle LEDs Detect and correct errors in algorithms and programs To use iteration (loops) in a program. Lesson Resources Lesson Slides Crumble starter kits (1 between…
Read MoreGetting started with a Crumble
About this unit: Explore the fantastic microcontroller that is the Crumble. Learn about inputs, outputs, electrical circuits and controlling LEDs and motors as you embark on a range of exciting physical computing STEM projects. National Curriculum Links – Computing KS2 The content of this plan cover the following National Curriculum strands: design, write and debug…
Read MoreBit:bots are go!
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Read MoreInputs, loops, conditionals, variables… games!
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