Switch it up

Getting started with a Crumble – Lesson 2 Objectives To safely and accurately set up a Crumble and Sparkle LEDs To understand, explain and apply conditions in a program using ‘if then’ and ‘if then, else’ statements. Lesson Resources Lesson Slides Crumble starter kits (1 between 2 students) 3 x AA batteries (per Crumble) Other…

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Getting started with a Crumble

About this unit: Explore the fantastic microcontroller that is the Crumble. Learn about inputs, outputs, electrical circuits and controlling LEDs and motors as you embark on a range of exciting physical computing STEM projects.  National Curriculum Links – Computing KS2 The content of this plan cover the following National Curriculum strands:  design, write and debug…

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Inputs, loops, conditionals, variables… games!

Taking micro:bits further – Lesson 5 Objectives Understand looping as a form of iteration Understand and use variables in a program Understand and use conditional statements Combine inputs, loops, conditional statements and variables to create a micro:bit game Lesson Resources Lesson Slides 3D Design Lesson 1 –  Lesson 2 –  Lessons 3 & 4  Lessons…

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