Switch it up

Getting started with a Crumble – Lesson 2 Objectives To safely and accurately set up a Crumble and Sparkle LEDs To understand, explain and apply conditions in a program using ‘if then’ and ‘if then, else’ statements. Lesson Resources Lesson Slides Crumble starter kits (1 between 2 students) 3 x AA batteries (per Crumble) Other…

Read More

Let there be light

Getting started with a Crumble – Lesson 1 Objectives To identify and explain the parts in the Crumble starter set To safely and accurately set up a Crumble and Sparkle LEDs Detect and correct errors in algorithms and programs To use iteration (loops) in a program. Lesson Resources Lesson Slides Crumble starter kits (1 between…

Read More

Getting started with a Crumble

About this unit: Explore the fantastic microcontroller that is the Crumble. Learn about inputs, outputs, electrical circuits and controlling LEDs and motors as you embark on a range of exciting physical computing STEM projects.  National Curriculum Links – Computing KS2 The content of this plan cover the following National Curriculum strands:  design, write and debug…

Read More